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    EIR 2009

    ODIN
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    EIR 2009 Empty EIR 2009

    Mensagem por ODIN 06.01.09 9:40

    Pre lançamento em versão beta

    Durruti's Map modification:

    In order to decrease
    bottlnecks, the new EIR will incorporate Durrutti's excelent map
    modification. The main changes have been made to France and Belgium,
    adding four new provinces. As well, there are now two provinces on the
    Spanish Border with France next to Dax. Also, some of the seazones have
    been rearranged to limit the range of land based air.

    EIR 2009 Eirfrancegv5

    General Sherman's production system

    A
    while back General Sherman pointed out that one of the problems with
    the HOI production concept is that it views the creation of divisions
    purely as a production issue, when in fact it is mostly a training
    issue. In the vanilla HOI system division production is absurdly fast,
    and when gearing kicks in we see things such as infantry divisions
    being pumped out in less than two months. So, the new production system
    increases the length of time of production but decreases the cost. In
    effect the IC/Days to produce a unit will not change, but it will take
    longer but be cheaper.

    In general basic units, such as infantry
    take 6 months to train, while specialized units like Paratroopers, and
    tank and air divisions take between 7 and 9 months.

    Doubtless this will have some impact on strategies dependent on full gearing bonuses.

    Allied Manpower

    The
    consensus is that the Allies are way too strong in the early game, and
    various solutions have been proposed, but in the main people seem to
    think that the UK simply has too much manpower.

    So there are two major changes:

    1)
    The "Relative Manpower" of all the major Allies (USA included) and the
    Commonwealth has be reduced to 50% or less, in the scenarios files,
    more or less in the same way that one does with IC_mod. The manpower
    efficiency will increase through the normal gearing events, until UK
    and France are producing normal manpower about the time that the war
    begins.

    2) The entire UK army in India is locked into place, and
    will only be released at the time of the "Churchill becomes Prime
    Minister" event.

    (No doubt someone will delete them for manpower and make them into tanks) EIR 2009 Norm_rolleyes

    Mobilization:

    Added I added three, one for Democracies, one for Fascist nations, and one for the Communist nations. Most of these techs will only be available to major countries. Pre-war mobilization is available to all.

    All
    countries must first study "Pre-war Mobilization" as prerequisites for
    their specific ideological tech trees, which become available after
    they are at war. Here is what "Pre-war" mobilization looks like:

    EIR 2009 Warmobilizationiv2

    In the following thumbnails you can look at more details:

    EIR 2009 Techdemooo3.th
    Tech Tree and a couple of techs

    EIR 2009 Sovietdemoej4.th
    Most of the Soviet system.


    Interceptors

    Interceptor technology is advancing too quickly.

    I
    have adjusted the tech tree for interceptor aircraft so that the new
    models are a year later. 38/40/42/44/46 as opposed to 37/39/41/43/45.
    As well, I have increased the research difficulty by about 20%. It will
    be a more difficult to pre-tech these in time for war.

    Naval Bomber system

    In
    addition to the changes to the seazones, which should help keep Naval
    Bombers mostly to coastal waters. I have dropped the system where Naval
    Attack factors are increased and just added these directly to the
    Models themselves.

    Air/Naval and Naval

    1) I have
    slightly increased the airdefence factors for the capital ships, and
    reduced their visibility slightly. They will be better able to defend
    themselves against attack from the air, and will be harder to find. The
    decrease in visibility will mean that naval combat will be slightly
    less frequent than it is now, as well.

    2) I have deleted the
    CVL. CVL's are a good idea, and I really wanted to save them, but they
    are bugged and give the already powerful British Naval Doctrine way too
    much power overall.

    Armour

    I nerffed armour way
    too much in the last patch, and have increased its defensiveness, and
    its morale slightly in the new version.

    Motorized

    The motorized Infantry units were way too powerful overall. I have increased their softness by 5% and decreased their base moral, so that they take more time to reorganized after combat.

    Buildings

    1) Bases is build queue TC load modifier increased from 100 to 10000 to kill base exploits.

    2) Airbases cost increased to 5, but build time reduced to 40.

    Events:

    1) France will now fall if 60% of Metropolitan France is in Axis hands, regardless of who owns Paris or Vichy.

    2) Random events for the democracies have been made less damaging, and dissent hits have been cut in half.

    Bugs

    1)
    USA will now get the Blitzkreig "Air bonus" in 1942 with the
    "Regimental Combat Teams". Previously it only came in 1943 with
    "Mechanized Offensive" and not with "Combined Arms Defense" at all.

    2) The bug which allowed for both Model 2 and 3 Interceptors to be produced at the same time has been fixed.

    3)
    Ghent and Brugge (new province) will be VP provinces. This should
    ensure that the capital stays in Europe even after Brussels falls,
    which should eliminate some of the annoying supply problems there when
    Brussels falls.

    Assim que lançarem uma versão jogavel eu posto aqui o link..
    atentem para o detalhe da modificação do mapa, a adção de mais provincias.
    HansNery
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    Mensagem por HansNery 07.01.09 14:17

    Agora virou moda esse negócio de novas províncias, uma boa moda, tenho que aprender...
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    Mensagem por tedesco 07.01.09 23:08

    Gostei. Mas o veredito sai com um teste funcional. Smile
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    Mensagem por ODIN 07.01.09 23:23

    Sim.. vamos testa-lo quando sair =)

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