Pre lançamento em versão beta
Assim que lançarem uma versão jogavel eu posto aqui o link..
atentem para o detalhe da modificação do mapa, a adção de mais provincias.
Durruti's Map modification:
In order to decrease
bottlnecks, the new EIR will incorporate Durrutti's excelent map
modification. The main changes have been made to France and Belgium,
adding four new provinces. As well, there are now two provinces on the
Spanish Border with France next to Dax. Also, some of the seazones have
been rearranged to limit the range of land based air.
General Sherman's production system
A
while back General Sherman pointed out that one of the problems with
the HOI production concept is that it views the creation of divisions
purely as a production issue, when in fact it is mostly a training
issue. In the vanilla HOI system division production is absurdly fast,
and when gearing kicks in we see things such as infantry divisions
being pumped out in less than two months. So, the new production system
increases the length of time of production but decreases the cost. In
effect the IC/Days to produce a unit will not change, but it will take
longer but be cheaper.
In general basic units, such as infantry
take 6 months to train, while specialized units like Paratroopers, and
tank and air divisions take between 7 and 9 months.
Doubtless this will have some impact on strategies dependent on full gearing bonuses.
Allied Manpower
The
consensus is that the Allies are way too strong in the early game, and
various solutions have been proposed, but in the main people seem to
think that the UK simply has too much manpower.
So there are two major changes:
1)
The "Relative Manpower" of all the major Allies (USA included) and the
Commonwealth has be reduced to 50% or less, in the scenarios files,
more or less in the same way that one does with IC_mod. The manpower
efficiency will increase through the normal gearing events, until UK
and France are producing normal manpower about the time that the war
begins.
2) The entire UK army in India is locked into place, and
will only be released at the time of the "Churchill becomes Prime
Minister" event.
(No doubt someone will delete them for manpower and make them into tanks)
Mobilization:
Added I added three, one for Democracies, one for Fascist nations, and one for the Communist nations. Most of these techs will only be available to major countries. Pre-war mobilization is available to all.
All
countries must first study "Pre-war Mobilization" as prerequisites for
their specific ideological tech trees, which become available after
they are at war. Here is what "Pre-war" mobilization looks like:
In the following thumbnails you can look at more details:
Tech Tree and a couple of techs
Most of the Soviet system.
Interceptors
Interceptor technology is advancing too quickly.
I
have adjusted the tech tree for interceptor aircraft so that the new
models are a year later. 38/40/42/44/46 as opposed to 37/39/41/43/45.
As well, I have increased the research difficulty by about 20%. It will
be a more difficult to pre-tech these in time for war.
Naval Bomber system
In
addition to the changes to the seazones, which should help keep Naval
Bombers mostly to coastal waters. I have dropped the system where Naval
Attack factors are increased and just added these directly to the
Models themselves.
Air/Naval and Naval
1) I have
slightly increased the airdefence factors for the capital ships, and
reduced their visibility slightly. They will be better able to defend
themselves against attack from the air, and will be harder to find. The
decrease in visibility will mean that naval combat will be slightly
less frequent than it is now, as well.
2) I have deleted the
CVL. CVL's are a good idea, and I really wanted to save them, but they
are bugged and give the already powerful British Naval Doctrine way too
much power overall.
Armour
I nerffed armour way
too much in the last patch, and have increased its defensiveness, and
its morale slightly in the new version.
Motorized
The motorized Infantry units were way too powerful overall. I have increased their softness by 5% and decreased their base moral, so that they take more time to reorganized after combat.
Buildings
1) Bases is build queue TC load modifier increased from 100 to 10000 to kill base exploits.
2) Airbases cost increased to 5, but build time reduced to 40.
Events:
1) France will now fall if 60% of Metropolitan France is in Axis hands, regardless of who owns Paris or Vichy.
2) Random events for the democracies have been made less damaging, and dissent hits have been cut in half.
Bugs
1)
USA will now get the Blitzkreig "Air bonus" in 1942 with the
"Regimental Combat Teams". Previously it only came in 1943 with
"Mechanized Offensive" and not with "Combined Arms Defense" at all.
2) The bug which allowed for both Model 2 and 3 Interceptors to be produced at the same time has been fixed.
3)
Ghent and Brugge (new province) will be VP provinces. This should
ensure that the capital stays in Europe even after Brussels falls,
which should eliminate some of the annoying supply problems there when
Brussels falls.
Assim que lançarem uma versão jogavel eu posto aqui o link..
atentem para o detalhe da modificação do mapa, a adção de mais provincias.